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Guida per Alcuni FIX
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Discussione: Guida per Alcuni FIX



  1. #1

    Data registrazione
    06-01-2012
    Località
    Torino
    Messaggi
    33
    Grazie ricevuti
    3 (in 3 post)


    Sesso: Maschio

    Guida per Alcuni FIX

    1) Sbuggare Oasi

    andare alla riga di codice 1642 del file root/game engine/automation.php

    troverete questo

    Codice HTML:
    if($data['t11']>0){
                if ($isoasis != 0){
                $farmdistance = $this->getfieldDistance($tocoor['x'],$tocoor['y'],$fromcoor['x'],$fromcoor['y']);
                if ($farmdistance < 4){
                    //do some take over code here make sure oasis has 0 troops before takeover
                }
                    $info_chief = "".$hero_pic.",The hero came along to watch this fight.He has also noticed that this oases is ".$farmdistance." distance from your village. Hero gained ".$heroxp." XP";
                    
                }else{
                $info_chief = "".$hero_pic.",The hero came along to watch this fight.Soon he will be capable to join in. Hero gained ".$heroxp." XP";
                }
                }  

    e sostiuitelo con

    Codice HTML:
    if($data['t11']>0)
    {
        if ($isoasis != 0)
        {        
            if (abs($tocoor['x']-$fromcoor['x'])<=3 && abs($tocoor&#91;'y'&#93;-$fromcoor&#91;'y'&#93;)<=3)
            {
                //count oasis troops: $troops_o
                $troops_o=0;
                $o_unit2=mysql_query("select * from ".TB_PREFIX."units where `vref`='".$data&#91;'to'&#93;."'");
                $o_unit=mysql_fetch_array($o_unit2);
                
                for ($i=1;$i<51;$i++)
                {
                    $troops_o+=$o_unit&#91;$i&#93;;
                }                        
                $troops_o+=$o_unit&#91;'hero'&#93;;   
                
                $o_unit2=mysql_query("select * from ".TB_PREFIX."enforcement where `vref`='".$data&#91;'to'&#93;."'");
                while ($o_unit=@mysql_fetch_array($o_unit2))
                {
                    for ($i=1;$i<51;$i++)
                    {
                        $troops_o+=$o_unit&#91;$i&#93;;
                    }                        
                    $troops_o+=$o_unit&#91;'hero'&#93;;
                } 
                                    
                
                $info_chief = "".$hero_pic.", ".$troops_o;
                
                if ($troops_o<=0)
                {
                    //check hero mansion level
                    $hero_mansion_level=0;
                    $dbo2=mysql_query("select * from ".TB_PREFIX."fdata where `vref`='".$data&#91;'from'&#93;."'");
                    $dbo=mysql_fetch_array($dbo2);
                    for ($i=19;$i<=40;$i++)
                    {
                        if ($dbo&#91;'f'.$i.'t'&#93;==37) 
                        {
                            $hero_mansion_level=$dbo&#91;'f'.$i&#93;;
                        }
                    }
                    
                    //check number of occupied oasis 
                    $dbo2=mysql_query("select * from ".TB_PREFIX."odata where `conqured`='".$data&#91;'from'&#93;."'");
                    $number_o=mysql_num_rows($dbo2);
                    
                    if ($number_o<3)
                    {
                        $needed_hero_mansion_level=$number_o*5+10;
                        if ($hero_mansion_level>=$needed_hero_mansion_level)
                        {
                            $dbo2=mysql_query("select * from ".TB_PREFIX."odata where `wref`='".$data['to']."'");
                            $dbo=mysql_fetch_array($dbo2);
                            $o_owner=$dbo['owner'];
                            $o_conqured=$dbo['conqured'];
                            $o_loyalty=$dbo['loyalty'];
                            if ($o_conqured==""||$o_conqured=='0'||($o_loyalty<=25&&$o_conqured!=$data['from'])) 
                            {
                                @mysql_query("update ".TB_PREFIX."odata set `conqured`='".$data['from']."', `owner`='".$a_uid."', `name`='Occupied Oasis', `lastupdated`='".time()."', `loyalty`='100' where `wref`='".$data['to']."' ");
                                @mysql_query("update ".TB_PREFIX."wdata set `occupied`='1' where `id`='".$data['to']."' ");
                                $info_chief = "".$hero_pic.", The hero has occupied this oasis and gained ".$heroxp." XP";
                            }
                            else
                            {
                                if ($o_conqured!=$data['from'])
                                {
                                    $o_loyalty=$o_loyalty-25;
                                    @mysql_query("update ".TB_PREFIX."odata set `lastupdated`='".time()."', `loyalty`='".$o_loyalty."' where `wref`='".$data['to']."' ");
                                    $info_chief = "".$hero_pic.", The hero gained ".$heroxp." XP. The loyalty of this oasis is ".$o_loyalty."%";
                                }
                            }
                        }
                        else
                        {                                    
                            $info_chief = "".$hero_pic.", The hero gained ".$heroxp." XP. To occupy this oasis you need a Hero Mansion Level ".$needed_hero_mansion_level;
                        }
                    }
                    else
                    {
                        $info_chief = "".$hero_pic.", The hero has occupied maximun of 3 oases already. Hero gained ".$heroxp." XP";
                    }
                         
                }
                else
                {
                    $info_chief = "".$hero_pic.", The hero noticed that this oasis is ".$farmdistance." distance from your village. Hero gained ".$heroxp." XP";
                }                  
            }   
            else
            {
                $info_chief = "".$hero_pic.", The hero noticed that this oasis is ".$farmdistance." distance from your village. Hero gained ".$heroxp." XP";
            }
            
        }
        else
        {
            $info_chief = "".$hero_pic.", Hero gained ".$heroxp." XP";
        }
        
    }  

    poi andate in root/template/build/37_hero.tpl andate nelle ultime righe
    e troverete questo

    Codice HTML:
    <p>Your hero has <b><?php echo floor($hero_info&#91;'health'&#93;); ?></b>% of his hit points.<br/>
        Your hero has conquered <b>0</b> <a rel="nofollow" href="build.php?id=<?php echo $id; ?>&land">oases</a>.</p>
    sostiuitelo con questo

    Codice HTML:
    <p>Your hero has <b><?php echo floor($hero_info&#91;'health'&#93;); ?></b>% of his hit points.<br/>
        Your hero has conquered <b><?php $result = mysql_query("SELECT * FROM " . TB_PREFIX . "odata where conqured = ".$village->wid.""); $arr_oasis=mysql_num_rows($result); echo $arr_oasis;?></b> <a rel="nofollow" href="build.php?id=<?php echo $id; ?>&land">oases</a>.</p>
    2)truppe fix oasi

    andate in gameengine/bbcode.php cancellate tutto le righe dentro e copiate questo

    Codice HTML:
    <b>$1</b>";
    $replace[1] = "<i>$1</i>";
    $replace[2] = "<u>$1</u>";
    $replace[3] = "<img class='unit u1' src='img/x.gif' title='Legionnaire' alt='Legionnaire'>";
    $replace[4] = "<img class='unit u2' src='img/x.gif' title='Praetorian' alt='Praetorian'>";
    $replace[5] = "<img class='unit u3' src='img/x.gif' title='Imperian' alt='Imperian'>";
    $replace[6] = "<img class='unit u4' src='img/x.gif' title='Equites Legati' alt='Equites Legati'>";
    $replace[7] = "<img class='unit u5' src='img/x.gif' title='Equites Imperatoris' alt='Equites Imperatoris'>";
    $replace[8] = "<img class='unit u6' src='img/x.gif' title='Equites Caesaris' alt='Equites Caesaris'>";
    $replace[9] = "<img class='unit u7' src='img/x.gif' title='Battering Ram' alt='Battering Ram'>";
    $replace[10] = "<img class='unit u8' src='img/x.gif' title='Fire Catapult' alt='Fire Catapult'>";
    $replace[11] = "<img class='unit u9' src='img/x.gif' title='Senator' alt='Senator'>";
    $replace[12] = "<img class='unit u10' src='img/x.gif' title='Settler' alt='Settler'>";
    $replace[13] = "<img class='unit u11' src='img/x.gif' title='Clubswinger' alt='Clubswinger'>";
    $replace[14] = "<img class='unit u12' src='img/x.gif' title='Spearman' alt='Spearman'>";
    $replace[15] = "<img class='unit u13' src='img/x.gif' title='Axeman' alt='Axeman'>";
    $replace[16] = "<img class='unit u14' src='img/x.gif' title='Scout' alt='Scout'>";
    $replace[17] = "<img class='unit u15' src='img/x.gif' title='Paladin' alt='Paladin'>";
    $replace[18] = "<img class='unit u16' src='img/x.gif' title='Teutonic Knight' alt='Teutonic Knight'>";
    $replace[19] = "<img class='unit u17' src='img/x.gif' title='Ram' alt='Ram'>";
    $replace[20] = "<img class='unit u18' src='img/x.gif' title='Catapult' alt='Catapult'>";
    $replace[21] = "<img class='unit u19' src='img/x.gif' title='Chief' alt='Chief'>";
    $replace[22] = "<img class='unit u20' src='img/x.gif' title='Settler' alt='Settler'>";
    $replace[23] = "<img class='unit u21' src='img/x.gif' title='Phalanx' alt='Phalanx'>";
    $replace[24] = "<img class='unit u22' src='img/x.gif' title='Swordsman' alt='Swordsman'>";
    $replace[25] = "<img class='unit u23' src='img/x.gif' title='Pathfinder' alt='Pathfinder'>";
    $replace[26] = "<img class='unit u24' src='img/x.gif' title='Theutates Thunder' alt='Theutates Thunder'>";
    $replace[27] = "<img class='unit u25' src='img/x.gif' title='Druidrider' alt='Druidrider'>";
    $replace[28] = "<img class='unit u26' src='img/x.gif' title='Haeduan' alt='Haeduan'>";
    $replace[29] = "<img class='unit u27' src='img/x.gif' title='Ram' alt='Ram'>";
    $replace[30] = "<img class='unit u28' src='img/x.gif' title='Trebuchet' alt='Trebuchet'>";
    $replace[31] = "<img class='unit u29' src='img/x.gif' title='Chieftain' alt='Chieftain'>";
    $replace[32] = "<img class='unit u30' src='img/x.gif' title='Settler' alt='Settler'>";
    $replace[33] = "<img class='unit u31' src='img/x.gif' title='Rat' alt='Rat'>";
    $replace[34] = "<img class='unit u32' src='img/x.gif' title='Spider' alt='Spider'>";
    $replace[35] = "<img class='unit u33' src='img/x.gif' title='Snake' alt='Snake'>";
    $replace[36] = "<img class='unit u34' src='img/x.gif' title='Bat' alt='Bat'>";
    $replace[37] = "<img class='unit u35' src='img/x.gif' title='Wild Boar' alt='Wild Boar'>";
    $replace[38] = "<img class='unit u36' src='img/x.gif' title='Wolf' alt='Wolf'>";
    $replace[39] = "<img class='unit u37' src='img/x.gif' title='Bear' alt='Bear'>";
    $replace[40] = "<img class='unit u38' src='img/x.gif' title='Crocodile' alt='Crocodile'>";
    $replace[41] = "<img class='unit u39' src='img/x.gif' title='Tiger' alt='Tiger'>";
    $replace[42] = "<img class='unit u40' src='img/x.gif' title='Elephant' alt='Elephant'>";
    $replace[43] = "<img class='unit u41' src='img/x.gif' title='Pikeman' alt='Pikeman'>";
    $replace[44] = "<img class='unit u42' src='img/x.gif' title='Thorned Warrior' alt='Thorned Warrior'>";
    $replace[45] = "<img class='unit u43' src='img/x.gif' title='Guardsman' alt='Guardsman'>";
    $replace[46] = "<img class='unit u44' src='img/x.gif' title='Birds Of Prey' alt='Birds Of Prey'>";
    $replace[47] = "<img class='unit u45' src='img/x.gif' title='Axerider' alt='Axerider'>";
    $replace[48] = "<img class='unit u46' src='img/x.gif' title='Natarian Knight' alt='Natarian Knight'>";
    $replace[49] = "<img class='unit u47' src='img/x.gif' title='War Elephant' alt='War Elephant'>";
    $replace[50] = "<img class='unit u48' src='img/x.gif' title='Ballista' alt='Ballista'>";
    $replace[51] = "<img class='unit u49' src='img/x.gif' title='Natarian Emperor' alt='Natarian Emperor'>";
    $replace[52] = "<img class='unit u50' src='img/x.gif' title='Settler' alt='Settler'>";
    $replace[53] = "<img class='unit uhero' src='img/x.gif' title='Hero' alt='Hero'>";
    $replace[54] = "<img src='img/x.gif' class='r1' title='Lumber' alt='Lumber'>";
    $replace[55] = "<img src='img/x.gif' class='r2' title='Clay' alt='Clay'>";
    $replace[56] = "<img src='img/x.gif' class='r3' title='Iron' alt='Iron'>";
    $replace[57] = "<img src='img/x.gif' class='r4' title='Crop' alt='Crop'>";
    $replace[58] = "<img class='smiley aha' src='img/x.gif' alt='*aha*' title='*aha*'>";
    $replace[59] = "<img class='smiley angry' src='img/x.gif' alt='*angry*' title='*angry*'>";
    $replace[60] = "<img class='smiley cool' src='img/x.gif' alt='*cool*' title='*cool*'>";
    $replace[61] = "<img class='smiley cry' src='img/x.gif' alt='*cry*' title='*cry*'>";
    $replace[62] = "<img class='smiley cute' src='img/x.gif' alt='*cute*' title='*cute*'>";
    $replace[63] = "<img class='smiley depressed' src='img/x.gif' alt='*depressed*' title='*depressed*'>";
    $replace[64] = "<img class='smiley eek' src='img/x.gif' alt='*eek*' title='*eek*'>";
    $replace[65] = "<img class='smiley ehem' src='img/x.gif' alt='*ehem*' title='*ehem*'>";
    $replace[66] = "<img class='smiley emotional' src='img/x.gif' alt='*emotional*' title='*emotional*'>";
    $replace[67] = "<img class='smiley grin' src='img/x.gif' alt=':D' title=':D'>";
    $replace[68] = "<img class='smiley happy' src='img/x.gif' alt=':)' title=':)'>";
    $replace[69] = "<img class='smiley hit' src='img/x.gif' alt='*hit*' title='*hit*'>";
    $replace[70] = "<img class='smiley hmm' src='img/x.gif' alt='*hmm*' title='*hmm*'>";
    $replace[71] = "<img class='smiley hmpf' src='img/x.gif' alt='*hmpf*' title='*hmpf*'>";
    $replace[72] = "<img class='smiley hrhr' src='img/x.gif' alt='*hrhr*' title='*hrhr*'>";
    $replace[73] = "<img class='smiley huh' src='img/x.gif' alt='*huh*' title='*huh*'>";
    $replace[74] = "<img class='smiley lazy' src='img/x.gif' alt='*lazy*' title='*lazy*'>";
    $replace[75] = "<img class='smiley love' src='img/x.gif' alt='*love*' title='*love*'>";
    $replace[76] = "<img class='smiley nocomment' src='img/x.gif' alt='*nocomment*' title='*nocomment*'>";
    $replace[77] = "<img class='smiley noemotion' src='img/x.gif' alt='*noemotion*' title='*noemotion*'>";
    $replace[78] = "<img class='smiley notamused' src='img/x.gif' alt='*notamused*' title='*notamused*'>";
    $replace[79] = "<img class='smiley pout' src='img/x.gif' alt='*pout*' title='*pout*'>";
    $replace[80] = "<img class='smiley redface' src='img/x.gif' alt='*redface*' title='*redface*'>";
    $replace[81] = "<img class='smiley rolleyes' src='img/x.gif' alt='*rolleyes*' title='*rolleyes*'>";
    $replace[82] = "<img class='smiley sad' src='img/x.gif' alt=':(' title=':('>";
    $replace[83] = "<img class='smiley shy' src='img/x.gif' alt='*shy*' title='*shy*'>";
    $replace[84] = "<img class='smiley smile' src='img/x.gif' alt='*smile*' title='*smile*'>";
    $replace[85] = "<img class='smiley tongue' src='img/x.gif' alt='*tongue*' title='*tongue*'>";
    $replace[86] = "<img class='smiley veryangry' src='img/x.gif' alt='*veryangry*' title='*veryangry*'>";
    $replace[87] = "<img class='smiley veryhappy' src='img/x.gif' alt='*veryhappy*' title='*veryhappy*'>";
    $replace[88] = "<img class='smiley wink' src='img/x.gif' alt=';)' title=';)'>";
    3)far funzionare le feste

    andate in root/game engine/village.php eliminate tutte le righe e copiate questo al interno

    Codice HTML:
    <?php
    
    #################################################################################
    ## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
    ## --------------------------------------------------------------------------- ##
    ## Filename Village.php ##
    ## License: TravianX Project ##
    ## Copyright: TravianX (c) 2010-2011. All rights reserved. ##
    ## ##
    #################################################################################
    
    include("Session.php");
    include("Building.php");
    include("Market.php");
    include("Technology.php");
    
    class Village {
    
    public $type;
    public $coor = array();
    public $awood,$aclay,$airon,$acrop,$pop,$maxstore,$maxcrop;
    public $wid,$vname,$capital;
    public $resarray = array();
    public $unitarray,$techarray,$unitall,$researching,$abarray = array();
    private $infoarray = array();
    private $production = array();
    private $oasisowned,$ocounter = array();
    
    function Village() {
    global $session;
    if(isset($_SESSION&#91;'wid'&#93;)) {
    $this->wid = $_SESSION['wid'];
    }
    else {
    $this->wid = $session->villages[0];
    }
    $this->LoadTown();
    $this->calculateProduction();
    $this->processProduction();
    $this->ActionControl();
    }
    
    public function getProd($type) {
    return $this->production[$type];
    }
    
    public function getAllUnits($vid) {
    global $database,$technology;
    return $technology->getUnits($database->getUnit($vid),$database->getEnforceVillage($vid,0));
    }
    
    private function LoadTown() {
    global $database,$session,$logging,$technology;
    $this->infoarray = $database->getVillage($this->wid);
    if($this->infoarray['owner'] != $session->uid && !$session->isAdmin) {
    unset($_SESSION['wid']);
    $logging->addIllegal($session->uid,$this->wid,1);
    $this->wid = $session->villages[0];
    $this->infoarray = $database->getVillage($this->wid);
    }
    $this->resarray = $database->getResourceLevel($this->wid);
    $this->coor = $database->getCoor($this->wid);
    $this->type = $database->getVillageType($this->wid);
    $this->oasisowned = $database->getOasis($this->wid);
    $this->ocounter = $this->sortOasis();
    $this->unitarray = $database->getUnit($this->wid);
    $this->enforcetome = $database->getEnforceVillage($this->wid,0);
    $this->enforcetoyou = $database->getEnforceVillage($this->wid,1);
    $this->unitall = $technology->getAllUnits($this->wid);
    $this->techarray = $database->getTech($this->wid);
    $this->abarray = $database->getABTech($this->wid);
    $this->researching = $database->getResearching($this->wid);
    
    $this->capital = $this->infoarray['capital'];
    $this->currentcel = $this->infoarray['celebration'];
    $this->wid = $this->infoarray['wref'];
    $this->vname = $this->infoarray['name'];
    $this->awood = $this->infoarray['wood'];
    $this->aclay = $this->infoarray['clay'];
    $this->airon = $this->infoarray['iron'];
    $this->acrop = $this->infoarray['crop'];
    $this->pop = $this->infoarray['pop'];
    $this->maxstore = $this->infoarray['maxstore'];
    $this->maxcrop = $this->infoarray['maxcrop'];
    $this->allcrop = $this->getCropProd();
    $this->loyalty = $this->infoarray['loyalty'];
    //de gs in town, zetten op max pakhuisinhoud
    if($this->awood>$this->maxstore){ $this->awood=$this->maxstore; $database->updateResource($this->wid,'wood',$this->maxstore); }
    if($this->aclay>$this->maxstore){ $this->aclay=$this->maxstore; $database->updateResource($this->wid,'clay',$this->maxstore); }
    if($this->airon>$this->maxstore){ $this->airon=$this->maxstore; $database->updateResource($this->wid,'iron',$this->maxstore); }
    if($this->acrop>$this->maxcrop){ $this->acrop=$this->maxcrop; $database->updateResource($this->wid,'crop',$this->maxcrop); }
    
    }
    
    private function calculateProduction() {
    global $technology,$database,$session;
            $normalA = $database->getOwnArtefactInfoByType($_SESSION['wid'],4);
    $largeA = $database->getOwnUniqueArtefactInfo($session->uid,4,2);
            $uniqueA = $database->getOwnUniqueArtefactInfo($session->uid,4,3);
            $upkeep = $technology->getUpkeep($this->unitall,0,$this->wid);
            $this->production['wood'] = $this->getWoodProd();
    $this->production['clay'] = $this->getClayProd();
    $this->production['iron'] = $this->getIronProd();
            if ($uniqueA['size']==3 && $uniqueA['owner']==$session->uid){
            $this->production['crop'] = $this->getCropProd()-$this->pop-(($upkeep)-round($upkeep*0.50));
            
            }else if ($normalA['type']==4 && $normalA['size']==1 && $normalA['owner']==$session->uid){
            $this->production['crop'] = $this->getCropProd()-$this->pop-(($upkeep)-round($upkeep*0.25));
            
            }else if ($largeA['size']==2 && $largeA['owner']==$session->uid){
             $this->production['crop'] = $this->getCropProd()-$this->pop-(($upkeep)-round($upkeep*0.25));
           
            }else{
    $this->production['crop'] = $this->getCropProd()-$this->pop-$upkeep;
    }
        }
    
    
    private function processProduction() {
    global $database;
    $timepast = time() - $this->infoarray['lastupdate'];
    $nwood = ($this->production['wood'] / 3600) * $timepast;
    $nclay = ($this->production['clay'] / 3600) * $timepast;
    $niron = ($this->production['iron'] / 3600) * $timepast;
    $ncrop = ($this->production['crop'] / 3600) * $timepast;
    
    $database->modifyResource($this->wid,$nwood,$nclay,$niron,$ncrop,1);
    $database->updateVillage($this->wid);
    $this->LoadTown();
    }
    
    private function getWoodProd() {
    global $bid1,$bid5,$session;
    $basewood = $sawmill = 0;
    $woodholder = array();
    for($i=1;$i<=38;$i++) {
    if($this->resarray['f'.$i.'t'] == 1) {
    array_push($woodholder,'f'.$i);
    }
    if($this->resarray['f'.$i.'t'] == 5) {
    $sawmill = $this->resarray['f'.$i];
    }
    }
    for($i=0;$i<=count($woodholder)-1;$i++) { $basewood+= $bid1&#91;$this->resarray[$woodholder[$i]]]['prod']; }
    $wood = $basewood + $basewood * 0.25 * $this->ocounter[0];
    if($sawmill >= 1) {
    $wood += $basewood / 100 * $bid5[$sawmill]['attri'];
    }
    if($session->bonus1 == 1) {
    $wood *= 1.25;
    }
    $wood *= SPEED;
    return round($wood);
    }
    
    private function getClayProd() {
    global $bid2,$bid6,$session;
    $baseclay = $clay = $brick = 0;
    $clayholder = array();
    for($i=1;$i<=38;$i++) {
    if($this->resarray['f'.$i.'t'] == 2) {
    array_push($clayholder,'f'.$i);
    }
    if($this->resarray['f'.$i.'t'] == 6) {
    $brick = $this->resarray['f'.$i];
    }
    }
    for($i=0;$i<=count($clayholder)-1;$i++) { $baseclay+= $bid2&#91;$this->resarray[$clayholder[$i]]]['prod']; }
    $clay = $baseclay + $baseclay * 0.25 * $this->ocounter[1];
    if($brick >= 1) {
    $clay += $baseclay / 100 * $bid6[$brick]['attri'];
    }
    if($session->bonus2 == 1) {
    $clay *= 1.25;
    }
    $clay *= SPEED;
    return round($clay);
    }
    
    private function getIronProd() {
    global $bid3,$bid7,$session;
    $baseiron = $foundry = 0;
    $ironholder = array();
    for($i=1;$i<=38;$i++) {
    if($this->resarray['f'.$i.'t'] == 3) {
    array_push($ironholder,'f'.$i);
    }
    if($this->resarray['f'.$i.'t'] == 7) {
    $foundry = $this->resarray['f'.$i];
    }
    }
    for($i=0;$i<=count($ironholder)-1;$i++) { $baseiron+= $bid3&#91;$this->resarray[$ironholder[$i]]]['prod']; }
    $iron = $baseiron + $baseiron * 0.25 * $this->ocounter[2];
    if($foundry >= 1) {
    $iron += $baseiron / 100 * $bid7[$foundry]['attri'];
    }
    if($session->bonus3 == 1) {
    $iron *= 1.25;
    }
    $iron *= SPEED;
    return round($iron);
    }
    
    private function getCropProd() {
    global $bid4,$bid8,$bid9,$session;
    $basecrop = $grainmill = $bakery = 0;
    $cropholder = array();
    for($i=1;$i<=38;$i++) {
    if($this->resarray['f'.$i.'t'] == 4) {
    array_push($cropholder,'f'.$i);
    }
    if($this->resarray['f'.$i.'t'] == 8) {
    $grainmill = $this->resarray['f'.$i];
    }
    if($this->resarray['f'.$i.'t'] == 9) {
    $bakery = $this->resarray['f'.$i];
    }
    }
    for($i=0;$i<=count($cropholder)-1;$i++) { $basecrop+= $bid4&#91;$this->resarray[$cropholder[$i]]]['prod']; }
    $crop = $basecrop + $basecrop * 0.25 * $this->ocounter[3];
    if($grainmill >= 1 || $bakery >= 1) {
    $crop += $basecrop /100 * ($bid8[$grainmill]['attri'] + $bid9[$bakery]['attri']);
    }
    if($session->bonus4 == 1) {
    $crop *= 1.25;
    }
    $crop *= SPEED;
    return round($crop);
    }
    
    private function sortOasis() {
    $crop = $clay = $wood = $iron = 0;
    if (!empty($this->oasisowned)) {
    foreach ($this->oasisowned as $oasis) {
    switch($oasis['type']) {
    case 1:
    case 2:
    $wood += 1;
    break;
    case 3:
    $wood += 1;
    $crop += 1;
    break;
    case 4:
    case 5:
    $clay += 1;
    break;
    case 6:
    $clay += 1;
    $crop += 1;
    break;
    case 7:
    case 8:
    $iron += 1;
    break;
    case 9:
    $iron += 1;
    $crop += 1;
    break;
    case 10:
    case 11:
    $crop += 1;
    break;
    case 12:
    $crop += 2;
    break;
    }
    }
    }
    return array($wood,$clay,$iron,$crop);
    }
    
    private function ActionControl() {
    global $session;
    if(SERVER_WEB_ROOT) {
    $page = $_SERVER['SCRIPT_NAME'];
    }
    else {
    $explode = explode("/",$_SERVER['SCRIPT_NAME']);
    $i = count($explode)-1;
    $page = $explode[$i];
    }
    if($page == "build.php" && $session->uid != $this->infoarray['owner']) {
    unset($_SESSION['wid']);
    header("Location: dorf1.php");
    }
    }
    
    };
    $village = new Village;
    $building = new Building;
    
    ?>
     Link utili:



    Firma di D4vist4n90H4cK

    NeXt - Console



    Moderatore Sezione: Browser Game - FPS - MMORPG


    Esperto di forum [MMORPG-FPS-Hacking]

  2. #2

    Data registrazione
    15-03-2012
    Messaggi
    22
    Grazie ricevuti
    0 (in 0 post)


    Sesso: Maschio

    Riferimento: Guida per Alcuni FIX

    Funziona anche per Travian 4?


 

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